Silver Fern · Fable Generated Assets · Build Report
Six volumes, 624 artifacts, built in one overnight run: the fernie character bible, the Cultivate show kit, the grower's year, the customer volume, the verticals volume, and the product capability catalog. Every card validated, screenshot-QA'd, and rendered; the library now stands at 1,617 artifacts across fourteen volumes.
| Vol. | Name | What it is | Mix |
|---|---|---|---|
| 9 | fernie | The character bible: spec plates, the six states, wardrobe (the little hats), product empty/loading states, per-module jobs, three-panel comics, motion idents, straight-face law, merch, usage law, and lore. Eight canonical face symbols extracted from the real product assets — every face on every card is a <use> reference; the geometry never changes. | 88 ship · 16 int |
| 10 | Showtime | The Cultivate '26 kit: aisle stoppers readable at 20 feet, booth graphics, printable handouts, demo-station idle loops, badge & swag specs, no-oriented follow-up headers, the consolidation study as the booth's draw, and the internal ops runbook. Columbus · July · Booth 1907 — no links, no QR codes. | 96 ship · 8 int |
| 11 | The Grower's Year | Fifty-two weeks of moment cards: January planning through poinsettia season and the quiet weeks, plus evergreen weekly templates and the planner kit. No year numbers anywhere — every card reruns next year verbatim. | 96 ship · 8 int |
| 12 | Aftercare | Everything after the signature: welcome kit, go-live countdown, break-room training posters, cheat sheets, restrained milestones, support tiers (Community · Normal · Priority · Dedicated — named, never quantified), weekly habits, season review, renewal as farming, expansion earned, referrals, and the exit promise. | 96 ship · 8 int |
| 13 | Row by Row | The Field Kit re-tuned per grower type: young plant, bedding, perennials, tree & shrub, greenhouse produce, retail-channel supply — each with a pitch deck and an internal discovery deck. The noun test governed every card. Includes the chooser plates and per-vertical proof themes. | 72 ship · 32 int |
| 14 | The Machine Room | The capability catalog: one collection per module plus the data layer, EDI & big-box, reports, getting live, interop, and a day in the life. Idealized interface drawings in the site register — capability shown, benefit implied, zero invented metrics, fernie™ always ending at the approval gate. | 104 ship |
One parameterized build workflow ran six times — 13 collections × (generator + gate reviewer) per volume, every section validated mechanically (scoped CSS, prefixed keyframes, no scripts, casing law, banned-name sweep, status law) plus an adversarial gate for claims, tone, and craft. The run survived nine platform quota outages: the volume pipeline treats files on disk as the source of truth, so each resume replayed cached agents and re-ran only what was genuinely missing. Where regeneration was wasteful the editor wrote collections directly (Vol 12's training posters, Vol 6-era almanac). A browser screenshot pass spot-checked every volume and every card was rendered to PNG with zero console errors — 624 settled frames, named by card id.
Notable catches: a library-wide CSS class-name leak (card-internal bar/grid/foot classes inheriting gallery chrome styles) found during Vol 10 QA and fixed with a defensive reset in every gallery including Vols 6–8 retroactively; a fictional farm name that collided with a real prospect (renamed after a grower-intel sweep — now a standing check); the Vol 10 banner claim "28 vendors in this hall" softened to remove the unverifiable hall count; and a tier description that could read as EDI being gated at PRO, reworded.